Doctoral Research

My doctoral research at Universidad Autónoma de Madrid / VPULAB focused on synthetic data for computer vision: how to generate it, evaluate it, and use it to improve models when real-world labels are scarce or difficult to obtain. The work below spans published projects in semantic segmentation, spacecraft pose estimation, visual odometry, and depth-related tasks using CARLA, Unity, procedural generation, and generative models.

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SPIN: An Open Simulator of Realistic Spacecraft Navigation Imagery

Built in Unity, SPIN is a custom data pipeline for orbital environments. It simulates high-fidelity spacecraft navigation imagery. Using this synthetic data reduced our pose estimation error by up to 65% compared to models trained only on standard datasets.

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Using Semantic Segmentation to Boost Reinforcement Learning Performance

I developed a reinforcement learning pipeline to measure the impact of visual abstraction on agent training. Using Super Mario as an evaluation environment, the system demonstrated that replacing raw RGB inputs with semantic segmentation masks significantly reduces convergence time. This research was published in the Multimedia Tools and Applications journal.