Research

My research specializes in the generation and exploitation of synthetic data for computer vision. I have developed data pipelines using game engines, procedural generation, and generative models to solve visual perception tasks where real-world data is limited or unavailable. This work spans several published papers and covers applications in semantic segmentation, pose estimation, visual odometry, and depth estimation.

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Using Semantic Segmentation to Boost Reinforcement Learning Performance

For my Master's thesis, I thought about how using semantic segmentation simplified certain environments for reinforcement learning agents, and built a system to research this idea using the classic Super Mario game. Our work was published in the Multimedia Tools and Applications journal.